Hi folks, I wanted to make a quick devblog entry regarding a change we’ve been working on with the comforting system. For a long time it’s been extremely over powered. For what was a handful of food, one could repeatedly comfort in their city, completely blocking out other players from ever having the chance to take a city they’ve earned. This is a heavily overused feature, especially within the population of players who account share and bot, due to the low cost, and ease of using it to mount a completely unbeatable defense. While it is part of the game, and has been unchanged for a long time, it’s a detriment to the spirit of fair combat, it removes challenge, and it rewards cheating.
With those realities in mind, we changed the feature up a little. Now the cost will be scalable, and related to the actual makeup of both your cities and how you use the comforting feature. As you use the comforting feature more, the cost increases. After some time, the cost reduces. We’ve done this to take a step towards bringing more fair combat back, and to make defense less of a sure thing if someone is willing to resort to defense by comfort.
Currently, we’re using a formula that will determine food cost, then we apply a modifier based on the amount of times you use the feature within a period. Currently it caps at 10mil, but we’ll be watching that cap and see if we need to move it up or down.